Oxford Sparks presents a visit to the Large Hadron Collider at CERN in Geneva. Find out more and explore other LHC resources at www.oxfordsparks.net. No protons were harmed in the making of this animation.
Ian's "The Unfinished Swan", a first-person painting game is finished and coming to PSN. More on the visually stunning game about exploration and wonder:
The Unfinished Swan is a game about exploring the unknown.
The player is a young boy chasing after a swan who has wandered off into a surreal, unfinished kingdom. The game begins in a completely white space where players can throw paint to splatter their surroundings and reveal the world around them.
It's being developed exclusively for the PlayStation 3 and will be available for download sometime in 2012. You can follow the game's development on our blog.
Signal | Noise worked with the Swiss design agency Unit, a multi-creative platform, on two interactive experiences for Hermès's flagship store in Geneva. The result: a sexy, Daft Punkish-table I'd like to work at. Hoteliers! I'm pretty sure people would linger at this bar a long while or even better, clients would enjoy flirting with one another from across the lightstreams.
The event was held at the Musee D'Art et D'Histoire, Geneva, in two of it's main exhibition halls.
The theme for the evening was the meeting of handcraft and technology, in the first room we created an iPad application which invited guests to leave their hand print on the evening. When they placed their hand on the iPad a stylised animated sequence 'scanned' their hand and projected it as part of a composite Hermès logo on the end wall of the space.
For the second room, we designed and built a six metre interactive monolith interwoven with "digital stitches" - arrays of infra-red sensors and LEDs, which allowed guests to create and control strips of light in the minimal, high-gloss surface. In turn users' gestures also controlled large projections of iconic Hermès images projected in the space.
SFMOMA’s Education Department is looking for proposals from artists and designers of all disciplines for simple experiments that use the vocabulary of game play to engage SFMOMA’s visitors. Selected projects will be installed in the Koret Visitor Education Center on the SFMOMA’s second floor, where they will be available for public use. Art Game Lab participants are also encouraged to present components of their projects at alternate community venues or online. The onsite display will open at SFMOMA in January 2012; once a project is selected, satellite and online components may begin before the exhibition’s opening and continue after its closing.
About the project: Art Game Lab is a participatory educational display space in which artists, curators, game designers and experience designers present new platforms for collaboration and audience participation at SFMOMA. Building on ideas of experimentation, critique, and play, the project will engage visitors to ask their own questions about the art on view and the institutional context of the museum. Proposed projects should use the vocabulary of game play to encourage audiences to access the artworks, galleries, space and culture of the museum in enjoyable and innovative ways. They may also present complex issues of institutional authority, empowering audiences to ask questions about how meaning and value are constructed within the walls of a museum.
I can't believe we've been hosting our summer kick off barbecue for nine years now! But there you have it. Nine years of post-E3 fun. The crowd has changed from electronic entertainment industry folks-only to a big ass party for our creative cabal.
Thanks to Toby and Michael for hosting our party for the third year in a row. Thanks to Kiino and Matt for hooking us up with tunes. And thanks to all our friends that made the day fun and special. We are looking forward to the 10 year anniversary party, next year! See you then.
Dates: Saturday and Sunday, May 14 and 15, 2011 Time: 9am-5pm both days Admission and parking are free
This popular event celebrates JPL's accomplishments with exhibits and demonstrations about the Laboratory's ongoing research and space exploration. Many of the Lab's scientists and engineers are on hand to answer questions about how spacecraft are sent to other planets, how scientists utilize space technologies to explore Earth and how researchers are searching for planets beyond the solar system.
The Open House is a fun and educational experience for children too, with special hands-on activities designed for kids. Admission and parking are free.
The following items are not permitted at this NASA/JPL Event: weapons, explosives, incendiary devices, dangerous instruments, alcohol, illegal drugs, pets, segways, and all types of skates including skateboards. No bags, backpacks or ice chests are allowed, with the exception of small purses and diaper bags.
Your entry on NASA/JPL property constitutes your agreement that you, your vehicles and your personal belongings are subject to inspection.
JPL is located at 4800 Oak Grove Drive in Pasadena, off the 210 (Foothill) Freeway at the Berkshire Avenue/Oak Grove Drive exit. Parking is available near the Oak Grove main gate and the eastern boundary of JPL, accessible from Windsor Avenue via the Arroyo Boulevard exit off the 210 Freeway.
About 15 years ago, a young cousin ran into our room and described how he had seen a television where you had to get up and turn a knob to turn the channel. He was freaking out describing the old monster. And I felt old. Then.
Watching the video above, I feel ancient. And why shouldn't I? At 39, nearly 40, when I was the age of the kids in the video, I thought 40 was old!
Technology moves fast, however coupled with being a new parent, everything now seems to move at warp speed! With a husband who works in video games, a career in new media, and a community rooted in technology across all formats, it's going to be funny to see what Lulu thinks of our relics in the years to come (as of course, everything tech will probably be implanted on her person in the future)!
I want to do this experiment with all the kids I know today. It would be great to show them copies of Star Wars on Betamax, VHS, Super VHS, and Laserdisc too (we have them all, somewhere)! Anyone local want to help me update this experiment?!
I dare to wonder what this family does for Halloween! Slayer Christmas House rocks!!! From the video's poster:
SLAYER!! I HAVE BEEN A FAN FOR OVER 20 YEARS AND THIS TOOK ME A LONG TIME TO DO.WATCHING IT IN PERSON WAS AWESOME. DEDICATED TO SLAYER AND ALL THE FANS!!!!! SLAYERBOBT SOUTHERN CA. P.S. THIS IS MY DAUGHTERS ACCOUNT SO DONT PAY ATTENTION TO THE GIRLY STUFF!!!! SLAYER RULES
Dear LadyCute20, your dad's awesome! And where in SoCal do you guys live? I live in Santa Monica/Dogtown and would love to see what you do this year, in person!
p.s. I sent this video to Slayer's manager, whom I used to work for! [Thanks Diana for the link]
24/7 2010 picks up where 24/7: A DIY Video Summit left off in 2008, bringing together a feature-length program of the best from the world of do-it-yourself video. Come find the latest in online, geek, remix, and fan culture, curated to highlight the most recent trends and techniques emerging from anime music videos, political remixes, fan vids, videoblogs, and the YouTube scene. The screening starts at 7:00PM, followed by a presentation and discussion with transmedia guru Henry Jenkins, a special appearance by Matt Harding of Where the Hell is Matt? fame, and a courtyard reception with performance by audio/video mashup artist Mike Relm.
ALL HAMMER PUBLIC PROGRAMS ARE FREE. Tickets are required, and are available at the Billy Wilder Theater Box Office one hour prior to start time. Limit one ticket per person on a first come, first served basis. Hammer members receive priority seating, subject to availability. Reservations not accepted, RSVPs not required.
Parking is available under the museum for $3 after 6:00pm.
Public programs are made possible, in part, by a major gift from Ann and Jerry Moss. Additional support is provided by Bronya and Andrew Galef, Good Works Foundation and Laura Donnelley, an anonymous donor, the Hammer Programs Committee, and Susan and Leonard Nimoy.
Insane. In the membrane. I know James is in town. Now I know what he's tinkering on.
Look at what FAT/GRL/OF and TEMPT1 are cooking up in the hood... check out the EyeWriter, a "low-cost eye-tracking apparatus + custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes."
Are you feeling how big this might become? For more information, follow the crew on Twitter @eyewriter.
The interface is the bridge and bottleneck between humans and
computers. Over the past 50 years researchers have invented and
imagined many and various interfaces to join synapse and transistor. In
this talk Jamie will give a brief history of human-computer interaction
research and we’ll watch videos of seminal interfaces from Sutherland’s
Sketchpad in ‘63 up through the latest nerdtastic work at MIT and elsewhere.